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Go Fish Ten
Materials: a deck of cards from 1 (ace) to 9 you can combine two decks together
Players: 2-4 (no more than four)
Objective: to learn all combinations of 10
This is quite a fun card game. The game is very similar to go fish and has the same rules; instead the students are trying to collect cards that equal ten, in any combination. Students deal out four cards to each other. The person with the closest birthday starts first. They ask a player for a card number, if the player has the card they give it to them and they continue to ask. If they dont have it they say go ten and the player 1 picks up a card from the deck and the turn is over. If a player is out of cards on their next turn they can collect four more cards. When a player has collected a combination of ten, they put it in a group in front of them. The player with the most combinations at the end of the game wins.
Addition or Subtraction Challenge (or War)
Materials: Deck of cards (one to ten)
Players: 2
Objective: practice basic addition and subtraction skills
Two players split the deck equally. The players then turn over the top 2 cards so they are face up on the table. The player with the higher total after you add or subtract the cards together wins the cards from that round. If the players tie, each player puts out another card, the one with the highest total wins.
99
Materials: Deck of cards
Players: 2 to 4
Objective: to Not go past 99
Players deal out four cards to every player, then put the rest for a draw pile. Flip the first card over and start playing. Each player proceeds to put a card down and add it to the previous total (e.g. If the card was a 5 and the next player plays a 10 then the total is 15, the next player plays a 2 and the total is 17). The goal of the game is to NOT go over 99. All the cards are their face value. Face cards are worth ten, except for the Jack it is minus 10 (-10).
Underhand
Materials: 10 20 Counters
Players: 2
Objective: figure out the missing counters
Player one chooses a number of counters (10 20)
Both Players count them together
Player two covers their eyes and player one covers SOME of the counters with their hand
When player one is ready, player two looks and tries to figure out how many are under the hand
Player two explains how they know
Build It
Directions/Rules:
Each group member takes a clue card
You may look only at your own clue
You may not look at anyone elses card
You may share your clue by telling other what is on it, but you may not show it to anyone else.
As a group you must build a small structure out of coloured cubes
Build it.Build it.Build it.
One of the yellows is above the green block; the other is below it.
Each of the blue blocks shares a face with the green block.
No two blocks of the same colour touch each other.Build it.Build it.Build it.
There are two yellows, two blues, one green, and one red in the set of blocks.
The red block is about the green block.
There are six blocks in all, in a tower six blocks high. There is a yellow block on top.
Animal Olympics
Materials: Number cards 1 through 36
Play: 5 cards are dealt to each player, in a face down row. The players are not allowed to look at the cards received. The remaining cards are placed in a face-down stack. The object of the game is to be the first to get 5 cards in the correct order, face up, from the lowest number on the left to the highest number on the right.
The player takes the top card of the face-down stack and trades it for one of his face-down cards. Once a card is played, the player is not allowed to move it. If the player is unable to play a card, the other player takes their turn.
The first player to have all spots filled is the winner.
2
3
4
5
6
7
8
9
10
11
12
uNCOVER
Materials: Game board, 22 counters, 2 dice
Play: Each player starts by covering each number on their board with acounter.
Player 1 roles the dice, solves where the number is on the game board and removes the counter from their board. Player 2 takes their turn. If the number is already uncovered, the next player takes their turn. The first to uncover all of their numbers wins.
2
3
4
5
6
7
8
9
10
11
12
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Four-in-a-row
Step 1: Player one puts two paper clips on any two numbers (they can be on the same number)
Step 2: Multiply those numbers together and place a cube on the number
Step3: Player twos turn: they move only ONE of the paperclips and repeat step two
Step 4: Player one then moves ONE paperclip and repeats step two
Step 5: First player to make four in a row wins
3 4 5 6
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Four-in-a-row
Step 1: Player one puts two paper clips on any two numbers (they can be on the same number)
Step 2: Multiply those numbers together and place a cube on the number
Step3: Player twos turn: they move only ONE of the paperclips and repeat step two
Step 4: Player one then moves ONE paperclip and repeats step two
Step 5: First player to make four in a row wins
1 2 3 4 5 6 7 8 9
multiplication Challenge (or War)
Materials: Deck of cards (one through ten)
Players: 2
Objective: practice multiplication skills
Two players split the deck equally. The players then turn over the top 2 cards so they are face up on the table. The player with the highest product after they multiply their own cards together wins the cards from that round. If the players tie, each player takes back their cards.
Salute
Materials: Deck of cards (one through ten)
Players: 3
Objective: practice multiplication skills
One student is chosen to be the dealer and deals a card to each player.
The two players say 1, 2, 3 SALUTE and on SALUTE, they put the cards on their foreheads so that the dealer can see both cards and each player can see the other persons card but they cannot see their own card.
The dealer then announces the product of the two cards on the players foreheads. (Can be played with addition as well)
The two players try to figure out what card they have on their own forehead by thinking about the product and looking at the other players card.
The first person to announce their number collects the cards from that round. The player with the most cards at the end of the game is the winner.
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